Max's superpower provides her the freedom to make and remake almost every choice, so it would be a bit odd that she and the player wouldn't have the same freedom in the end. So it only makes sense that Max (and therefore, the player) would be able to choose the final outcome. Players can reverse time and choose a different option again and again until they've decided which is the lesser of two evils. In nearly every case aside from Kate Marsh's roof scene, players (and Max) are able to make fully informed decisions, including after learning what the outcome is. Before making this choice, players should understand that, by choosing this reality, they will no longer be able to manipulate time to save Arcadia Bay from destruction. In the final moment of the game, Max can choose to go all the way back to when Nathan shot her, and instead of rewinding time to save her, she can idly hide in the bathroom while Chloe tragically dies. In the end, after realizing what this reality does to Chloe, she decides to reverse her decision. Other times, Max is able to go back and make big decisions that happened years ago, such as saving Chloe's father from dying in a car accident, drastically changing the future. This way, she can choose different dialogue options that may or may not have an effect later on. While she's not typically able to jump ahead in the future, her supernatural skill allows her to rewind time by a few minutes or a mere moment. The Final Choice of Life is Strangeīeing able to truly control the protagonist's decisions is more prominent in Life is Strangethan it is in any other title in the series, including Life is Strange: True Colors, and this is because of Max's ability to manipulate time. However, logistically, it makes a lot of sense that players would have some choice in the matter because of how decision-making works in Life is Strange. In the end, no matter what choices they had made so far, they were led down the same path of choosing between Chloe and Arcadia Bay. They had spent the entirety of Life is Strange's five episodes making both small, minute, and big, impactful decisions-or so they were told. While the two endings of Life is Strange may not have been a difficult decision for many players, players were upset that this decision was not made for them. RELATED: Life Is Strange: The 12 Most Important Choices You’ll Have To Make In The Game On the other hand, players could choose to sacrifice Arcadia Bay, which even opens an option to be with her romantically, and in the years since the game's release, more and more fans have found this ending favorable. This option was far and away the more wildly agreed upon one among players, especially because Life is Strange had hinted, on many occasions, that Chloe's death was imminent. On one hand, players could sacrifice Chloe, realizing that the moment Max had chosen to go back in time at the beginning of the game when Nathan Prescott shot her is how time began to collapse in on itself. The problem people had was not necessarily with the endings themselves. This article contains spoilers for Life is Strange, which includes the Remastered Collection. However, while the game was certainly not perfect and received due criticism in a number of areas, but possibly one of the biggest complaints echoed through the community was with Life is Strange's endings. The hit point-and-click adventure would go on to become a cult classic and beloved emotional narrative adventure, spawning sequels and even a prequel where players instead take control of Chloe. The Life is Strange series is all about choices, but none more so than the first game, the original Life is Strange featuring Max Caulfield and Chloe Price.
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